Monday, 17 March 2014

zombie, tarhide

No. Enc.: 1d4 (2d6 in lair)
Alignment: Chaotic
Movement: 120' (40')
Armor Class: 7
Hit Dice: 3d8
Attacks: 1 (weapon)
Damage: 1d8 or weapon (see below)
Save: F2
Morale: 12
Hoard Class: None

Tarhide zombies are undead corpses coated in dark tarry fluids and reanimated by sinister Chaotic magic. They are a little smarter than normal zombies, enough to handle simple commands.  Chaotic spell casters who create them use them as guards.  Those in melee with a tarhide zombie must make a save vs. paralysation each round or suffer a cumulative -1 attack penalty (to a maximum of -4) as their weapons stick to the zombie.  Multiple tarhide zombies impose a -1 penalty to the saving throw per additional zombie in melee.    Like other undead they are unaffected by sleep, hold or charm spells.  Tarhide zombies are turned as ghouls.  They also enjoy eating flesh and those killed by a tarhide zombie usually have bite marks.


  1. Cool variation on a classic.

    1. Thanks, George Romero inspired me. A natural ally for petroleum elementals from Weird Adventures/Strange New World?


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