No. Enc.: 1d6 (2d8 in lair)
Armour Class: 4
Hit Dice: 3+3
Attacks: 1 (by weapon)
Damage: 1d8 or weapon +1
Hoard Class: XX
These large, hairless creatures appear like bulbous-headed humanoids in form-fitting leathery exoskeletons. They are however curiously passive unless treasure is present. A former slave race of labourers, their great strength gives them +1 to damage using weapons. The archeloid says little but does much. They are also naturally stealthy, against unprepared opponents, they gain surprise 50% of the time.
Archeloids can be found in distant caves or ruins and can be easily fascinated by treasure. Bright and gaudy items are preferred. Strong personalities can dominate them into service. Yet archeloids bear grudges when injured, if they fail a morale check, they attack their 'master'. The master must therefore always appear to be strong to avoid this fate.
Positioned at the edge of the first piazza after the market gate, The Lance And Board is a well-maintained stone gatehouse bought as the cit...
Metric: Pieces. Whether of eight, of mind or meeses depends on the game. DISCLAIMER: Review based on PDF copy provided by Open Design. ...
This month's RPG Blog Carnival about garbage and sewers (hosted by 6d6 RPG ) drew me in. After all, if I can write about this, then ...
A trio of sites that help get ideas together. What happens next? That's down to you. Springpad - This intuitive notepad app has hi...
A play by Jose Zorilla performed in Spain on All Saint's Day for over 100 years, the story provides buckets of inspiration, be it the n...