No. Enc.: 1d4 (5d4 in lair)
Armor Class: 6
Hit Dice: 1
Attacks: 3 (claw/claw/bite)
Hoard Class: XIII
Small humanoid newt-like reptiles with brown, slimy skin. Reeklings are opportunistically vicious unless met with strong force. Their slimy skin is offputting to mammals, humans and demihumans. Those within 30' of a reekling must make a saving throw vs. poison or suffer a -1 penalty to attack rolls. The presence of four or more reeklings (such as a reekling lair) increases this to a -2 penalty. Those hit by a reekling suffer this penalty until they can clean the affected area. Reeklings can move silently (53%) and hide in shadows (47%) as a 7th-level thief , though the smell is notable.
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