Friday, 31 May 2013

assorted dungeon talismans

Bling courtesy of
Wikimedia Commons
Roll 1d8 for your minor magical jewellry.
  1. Blessed talisman gives +3 bonus to reaction rolls with good creatures. Evil creatures refuse it taking -1 to hit and AC if forced to wear it.
  2. Friendship talisman gives wearer a +1 bonus to reaction rolls.
    If it changes owner, a new owner must polish it to gain the reaction bonus.
  3. Healing talisman adds 1 hit point for every 8 hours rest. If it changes owner, a new owner must put a drop of their blood on it.
  4. Invisibility talisman gives +10% to hide in shadows checks. If it changes owner, it must be washed in wine to activate it's power.
  5. Luck talisman allows a re-roll for one attack roll or saving throw once a day. The re-roll is binding and only one re-roll is allowed.
  6. Magic talisman gives wearer a +1 bonus to saving throws vs. spells and this increases to +2 on nights where there is a full moon.
  7. Protective talisman gives +2 bonus to AC vs. missile attacks. If it changes owner, it must be washed in holy water to activate it's power.
  8. Vile talisman gives +3 bonus to reaction rolls with evil creatures. Good creatures refuse it, taking -1 to hit and AC if forced to wear it.

Wednesday, 29 May 2013

yowling spirit

No. Enc.: 1d4 (1d6 in lair)
Alignment: Chaotic
Movement: 90' (30')
Armor Class: 3
Hit Dice: 5
Attacks: 1 (cat shift)
Damage: 1d6 + fever (see below)
Save: F5
Morale: 11
Hoard Class: X

Yowling spirits are undead dwelling in ancient ruins and squalid cities.  They appear as a unkempt woman in a patchwork shift made of hissing and wailing cats.  Like other undead they are unaffected by sleep, hold or charm spells.  They are not hurt by non-magical weapons and silver only does half damage.  A yowling spirit's shift lashes out at those near it, exposing the spirit's body underneath.

The undead cats that form a yowling spirit's robe have sharp teeth and claws.  These inflict a horrid fever (a save vs. poison is allowed) which prevents normal healing.  Worse yet, the sufferer is at -2 to hit and damage due to feverish debilitation.  Death follows in 2d12 days but a cure disease will remove this effect.  Those dying of the fever exhale a foul lambent yellow mist.  This flies to the nearest yowling spirit and becomes one of her cats.

The yowling spirit is a creature of unnatural lust, seeking to lure the unwary into it's embrace.  The cats jealously lash out at anyone nearby.  Harming the cats harms the yowling spirit who harangues the attacker.  This tirade may attract wandering monsters.

Thursday, 16 May 2013

xenoptryx

No. Enc.: 0 (1d4 in lair)
Alignment: Chaotic
Movement: 60'/(20')
    Fly (120')/(40') for 1 round.
Armor Class: 7
Hit Dice: 2
Attacks: 2 (claws)
Damage: 1d4/1d4 + see below
Save: F1
Morale: 6
Hoard Class: None

A giant feathered bipedal frog with clawed wings and feet, the xenoptryx is thought a wizard's experiment that escaped into the wild.  It has a limited ability to fly for one round but must forego any attacks to do so, flapping it's arms furiously.  It may also fall safely any distance if it's wings are free.  In combat, the xenoptryx claws at it's prey using vicious wing claws.  If both claws hit, it kicks with it's rear claws like a cat, for two extra attacks causing 1d4/1d4.

Friday, 10 May 2013

and then... unlikely treasures

Roll 1d12 for the loot.
  1. Armoured brocade tunic with mail panels of grey-green metal and nine purple gem buttons (6000gp) - Suitable for a tall human.  Weighs 20lbs, adamantine mail panels grant +3 to armour class and reduces damage from all attacks by 1 point. Purple gem buttons are amethyst (100gp each). 
  2. Brooch of seven-rayed solar disk in rose gold and mithral filigree inlaid with seven yellow faceted gems (5500gp) - The gems are yellow topaz (worth 500gp each).
  3. Coat of snow leopard fur (5000gp) - Suitable for a short human female; fit for nobility.
  4. Diadem of platinum with triad of deep-blue gems over the brow (5000gp) - The gems are sapphire (1000gp each).
  5. Engraved golden greatsword with ornate hilt of two coiled dragons with inlaid red gem eyes and iridescent orange-gold gem pommel (5000gp) - Weighs 12lbs. Blade is solid gold, worth 600gp and limited use in battle (-2 to hit, -1 damage).  The hilt is worth 2000gp, the dragons' eyes are four small red garnets (100gp each) and the pommel is a fire opal (1000gp).
  6. Figurine of a knight riding a destrier bearing a spear and pennant in platinum (5000gp) - Weighs 25lbs.
  7. Gold triptych of three sacred kings inlaid with opaque black gem panels sparkling with oily haloes in light (5000gp) - Panels are rainbow obsidian (worth 600gp if removed).  The triptych is worth 4000gp by weight.
  8. Hunting cape of sable-trimmed panther fur and ornate gold dragon brooch with two small iridescent white jewels for eyes (5000gp) - Suitable for a tall human, fit for royalty.  The cape is worth 2400gp, the clasp is worth 2600gp.  The jewels are opals worth 500gp each.
  9. Intaglio seal carved into a black jewel with yellow highlights set in a simple gold handle (5000gp) - The seal is carved into a faceted black sapphire and weighs 1lb. 
  10. Jade cinerary egg engraved with ancient glyphs containing ashes (5000gp) - This ornate egg weighs 4lbs and is 3 inches wide and 4 inches high.  The ashes are of a serpent man hero (roughly 150 cubic inches of ash) and the glyphs record the names of their pantheon.
  11. Kerchief of white brocade with silver wire hemmed with forty pink gems (4500gp) - Weighs 5 lb, is a three-foot square.  Each gem is a 100gp tourmaline.
  12. Longsword of adamantine with ornate silver basket hilt inlaid with red gem (4000gp) - The hilt is worth 250gp and the gem is a 500gp spinel.

Thursday, 2 May 2013

tesonke

No. Enc.: 1d2 (1d4 in lair)
Alignment: Neutral
Movement: 90' (30')
Armor Class: 5
Hit Dice: 3+1
Attacks: 2 (bite, tail lash)
Damage: 2d4/1d6 + see below
Save: F2
Morale: 7
Hoard Class: VI

The tesonke is a pony-sized carnivorous iguana with serrated spikes studding it's spine and radiating around it's tail.  They live in caves, coastal marshes and mangrove swamps.  A successful tail attack will knock down a man-sized or smaller foe who may not attack the same round this occurs.  Tesonke hide is used by locals as it creates a durable leather once the spikes are removed.
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