Monday, 8 August 2011


No. Enc.: 1d2 (1d6+1)
Alignment: Chaotic
Movement: 90' (30')
Fly: 150' (50')
Armor Class: 6
Hit Dice: 2d8 + 1
Attacks: 2 (claws, 1 bite, see below)
Damage: 1d4/1d4/1d6
Save: F1
Morale: 6
Hoard Class: XXI

This awkward, gangly creature is the size of a carrion crow.  It has the body of a hairless bat with large wing-claws, slender stiff tail and a frilled lizard head.  Named for the barking noise it makes, the qut-qua scavenges carrion.  If forced to fight, it lashes with it's wing claws and spits a gout of flame in a line 10' long and 5' wide.  The fire does 2d6 damage (a save vs. breath weapon halves any damage).  This breath can be used three times a day and the qut-qua will use it 50% of the time each round until the breath weapon runs out or it flees.


  1. Heh! I could see the breath weapon coming as quite a surprise to adventures.

  2. Well they've got oil flasks, so it's only fair... :)


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