Monday, 23 May 2011

parnihad

No. Enc.: 1
Alignment: Neutral
Movement: 90' (30')
Armor Class: 4
Hit Dice: 6d8
Attacks: 1 (bite)
Damage: 1d4, steam
Save: F6
Morale: 12
Hoard Class: None

This magical automaton appears to be a brass cobra, complete with hissing sounds and a faint wisp of steam rising from it's mouth.  If threatened it will rear up and spit a spray of blinding steam.  Victims can save vs. Breath Weapon or be blinded.  Cure blindness will restore sight.  The parnihad's bite injects boiling water into the injury, a victim must save vs. Poison or take 2d6 damage immediately.  As automata without true intelligence, the parnihad is immune to hold, charm or sleep spells and not subject to poison or gasses.

2 comments:

  1. Steam bite? That's clever.

    May the true evil masterminds has a parnihad and an iron cobra at his disposal.

    ReplyDelete
  2. Thanks! The iron cobra is a wonderful monster, I always thought it needed a bit more oomph so that's what spawned the parnihad.

    ReplyDelete

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