Advanced Feats: The Cavalier's Creed by Open Design.
DISCLAIMER: This review is of a PDF copy provided by Open Design.
Summary: 5 banners (out of five)
Advanced Feats: The Cavalier's Creed has found a level I've known the series can hit since The Witches Brew. Sigfried Trent and Open Design have got it right on the content. The walkthough is informative, the feats add to the class and support other classes. The builds are excellent stuff. One faulty bookmark isn't enough for me to mark it down, even at my level of pedantry. If you've got the Advanced Players Guide and need to understand the cavalier, get this. Wonder if there's going to be an Advanced Feats compilation?
Content: 5 banners (now this is how you do it).
The walkthrough comes out swinging, a mechanical breakdown of the cavalier, the potential of it's class abilities is defined and it's foibles explored. If your GM likes to play with wilderness sandboxes, this is an ideal class. Hardcore dungeoneers may find the horse somewhat cumbersome yet without it, the cavalier is a combatant missing some of it's perks unless you're allowed collaborative feats in which case, things get… interesting.
The feats are how you design for Pathfinder or 3.xE. Interesting toys for the cavalier and the mount and again, non-cavaliers can benefit from a range of feats (Rogues with Pack Attack? Scary!) in here. The design notes in here were nice, showing the thought processes behind the decisions made.
Three solid builds and the mount details help confirm their importance in this build. The Green Knight showcases how a half-orc can win spurs as a shield to allies and a threat to their foes. The Tawny Knight, a gnome/wolf tagteam that combines to cause mayhem would work well in a dungeon. And the Black Knight brings rapier, buckler and sheer mayhem with a lance to bear, despite inevitable Pythonisms. Didn't feel another build was needed here this time so this is it done right.
Art/Layout: 5 banners
Awesome cover? Check. Interior layout is crisp and well-ordered with heraldic designs and vines giving a smooth appearance that shows how far things have come from Secrets of the Alchemist. One minor blemish, a bookmark is mislabelled. Everything else is slick and beautifully done.
Overall, this brings it all together. If you have a Pathfinder GM looking for an excuse to use high-strung knights and jousting in the manner of BBC's Merlin, this is a great holiday gift that keeps on giving.
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