Monday, 6 June 2011

balbonisa

No. Enc.: 1 (1d2)
Alignment: Chaotic
Movement: 120' (40')
Armor Class: 5
Hit Dice: 6d8
Attacks: 2 (2 claws or 1 bite/1 tail lash).
Damage: 1d8/1d8 or 1d10/1d6; disease.
Save: F3
Morale: 8
Hoard Class: XI
This large sloth-like lizard is coated in a shaggy mat of green hair from snout to lashing tail. Against foes surrounding it, it remains on all fours, using it's snapping jaws and lashing tail. When fighting a single opponent it will rear up to use it's claws. Those in melee with a balbonisa learn it's hairs are diseased. A successful melee hit either by or against one means a save vs. Poison or become sickened for 1d6 hours, during which time they can move at 50% of their normal speed and are at -2 to hit, while opponents gain a +2 bonus to hit. This disease does not affect other balbonisa. An oddity of balbonisa is their instinct to gather gems to decorate a nest for mating purposes.

2 comments:

  1. Seemingly sort of a random creature--but that makes it feel completely old school D&D. :) Cool.

    ReplyDelete
  2. The inspiration for this is the peluda and the Komodo dragon. Glad you like it. :)

    ReplyDelete

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