This creature is created by an unclean spirit possessing a black ram which becomes warped and riddled with worms that cause sickness. Some evil powers create vermivex by clerical ritual.
Number: 1 (1d4)
Movement: 120' (40')
Armor Class: 8
Hit Dice: 2d8+2
Attacks: 1 headbutt
Damage: 2d4 + worms
Save: Cleric 1
Hoard Class: None
This mangy black ram stands 4' at the shoulder and is visibly afflicted by parasites and disease. It attacks by butting with it's horns. On a natural 20, one of the worms infesting it will burrow into an open wound or orifice of it's victim. This leads to nausea (-2 to AC, hit and damage) and loss of 1 point of Constitution every day until either the victim dies or the disease is cured. A cure disease spell removes the infestation and can kill a vermivex instantly if it fails a save vs. spell.
Positioned at the edge of the first piazza after the market gate, The Lance And Board is a well-maintained stone gatehouse bought as the cit...
Metric: Pieces. Whether of eight, of mind or meeses depends on the game. DISCLAIMER: Review based on PDF copy provided by Open Design. ...
This month's RPG Blog Carnival about garbage and sewers (hosted by 6d6 RPG ) drew me in. After all, if I can write about this, then ...
A trio of sites that help get ideas together. What happens next? That's down to you. Springpad - This intuitive notepad app has hi...
A play by Jose Zorilla performed in Spain on All Saint's Day for over 100 years, the story provides buckets of inspiration, be it the n...