Monday, 24 February 2014

reekling

No. Enc.: 1d4 (5d4 in lair)
Alignment: Chaotic
Movement: 90'(30')
Armor Class: 6
Hit Dice: 1
Attacks: 3 (claw/claw/bite)
Damage: 1d3/1d3/1d3
Save: F1
Morale: 7
Hoard Class: XIII

Small humanoid newt-like reptiles with brown, slimy skin.  Reeklings are opportunistically vicious unless met with strong force.  Their slimy skin is offputting  to mammals, humans and demihumans.  Those within 30' of a reekling must make a saving throw vs. poison or suffer a -1 penalty to attack rolls.  The presence of four or more reeklings (such as a reekling lair) increases this to a -2 penalty. Those hit by a reekling suffer this penalty until they can clean the affected area.  Reeklings can move silently (53%) and hide in shadows (47%) as a 7th-level thief , though the smell is notable.

2 comments:

  1. Nice monster with a bit of a Fiend Folio vibe to me, for some reason.

    ReplyDelete
  2. Fiend Folio had plenty of nasty, brutish and short monsters didn't it? That is high praise for me as it's one of the first D&D books I bought.

    ReplyDelete

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