Thursday, 5 November 2009

pretender to the throne

Regaining my armour is the beginning.  My banner shall fly anew and our fortunes will be restored. What was sundered can be made whole and our throne is within reach again.
-- Simkin Lanternon, exile and pretender to the throne.

Born of a lampmaker and a disgraced lady-in-waiting Simkin Lanternon grew up in a land where noble blood assured power.  His ambition was pricked and he turned to deception.  From this Simkin learned the seeming of nobility with the blessing of his embittered mother and ambitious friends looking for a fast path to power and court.  His intellect and semblance to a former king set him on a collision course with the nobles of his homeland who spurned this newcomer and his grasping friends.

The king was newly crowned, resented by his subjects for heavy taxation and hated abroad for overthrowing the former monarch, a practice the foreign kings hoped to quash.  Lanternon travelled to their courts as a knight errant who decried the tyranny afflicting his homeland.  Nobles in exile confirmed his lineage with divinations (Simkin was a bastard of the former king's uncle) and began to groom him for greater things while Simkin bought legitimacy with his treason and flourished as he toured.

A certain king had come to possess a demon-ridden helmet that whispered dark thoughts to it's wearer, he presented it in a set of armour for Simkin. He knew Simkin would fail as he was skilled in tourney but not battle. Giving away the helmet removed a burden and left a trap for Simkin's slayer. Mnemesyx and Simkin fed off the other's incitations and the growing cruelty in Simkin was heralded as 'the will to conquer' by those courts who sheltered him and his exiled supporters.

Convinced he was ready, the exiles hired mercenaries and a seasoned captain eager for war. Simkin would lead a popular revolt and usurp the usurper.  When Simkin landed, he was joined by friends and disaffected nobles.  Mnemesyx saw it's chance and rallied the forces.  The mercenaries took a coastal town loyal to the king and ravaged it then sailed up the coast to a new attack. This attack failed as Simkin resisted Mnemesyx's influence and the resulting bad tactical decisions allowed the enemy to regroup.

Changing plan, Simkin chose to attack a town further inland at the behest of Mnemesyx. After three days of fighting, the town fell yet the conquerors were besieged as the king's general came with a greater force who slaughtered the mercenaries and punished the treasonous.  Simkin was captured alive by a knight errant who claimed his armour as a prize and ransomed Simkin to the exiles.  The exiles plot with Simkin again for the pretender is now a scheming demagogue. Mnemesyx has taught him well.

Simkin plots to steal the armour and helm from the now-titled knight who took and keeps them as trophies, being ignorant of the demon within.  He presents himself as the unfortunate victim of a melee in which he was robbed yet 'enemies at court' would see him dead were he to return home to his friends.  Once the armour is restored, he will recommence his plans for usurping the king.  This time he intends to give Mnemesyx full rein in his ambitions. Adventurers may find themselves on either side of this plot.

This post is inspired by Mnemesyx, The Twice Fallen  by Nevermet Press  and Perkin Warbeck.

Wednesday, 4 November 2009

exclusive! review: heroes or villains? miniature pack

Review: Heroes or Villains? pack by 6d6Fireball Miniatures.
Disclaimer:
These miniatures were provided by 6d6Fireball for review purposes.  Fame & Fortune is an affiliate of 6d6Fireball.com (check the Affiliates box under the RPG Bloggers Network button for details).
Metric:
  Have to go with fireballs.  One bad, five awesome.

Metal miniatures are a binary proposition - either a must-have or you pick them up on the fly while waiting for your FLGS to re-order Pathfinder.  Recent editions of D&D encourage using miniatures in tactical play and even the hoariest grognard has a small collection gleaned over years of play.  Those looking for a motley band of all-male adventuring types may get their itch scratched here. So, going from left to right...



First Corvell, an aspiring wizard with a goatee beard and funny hat in wide sleeved doublet and breeches.  He raises a hand in some kind of invocation while clutching a scroll.  Detail is good with a spell-book shaped satchel and a glyph on his upraised hand.  Looks like he's stepped out of Legends of the Seeker.

Next, Drax the Chain (human fighter in chain with a spiked chain) is attacking his enemy.  As many pre-gen human fighters in WotC 3.xE supplements either uses a bastard sword or spiked chain, DMs get replayability and the level of detail is good, from the closed helm to the sagging backpack and belt pouches.

Then Kiris, Mightiest of Gnomes is clad in a brigandine jack, open-faced helm and wielding an axe in two hands.  Tall for a gnome, it shows a willowy build that differentiates him from bulky dwarves but still shows a warrior capable of hacking kobolds and goblins down.  That axe still means business though and this figure would work well in any fantasy setting.

Finally, Celebhith, a bearded ranger-type in chain with detachable sprue for his arms and longsword - he's described as a half-elf but is as tall as either of the humans here.  The slung sword and bow over his back indicate he's ready for both distance and close-up fighting. Some assembly is needed - this figure can be customised with a little care and epoxy.. 

Summary: 4 fireballs.
The figures are comparable quality to Ral Partha and beg to be painted.  There was some minor and easily removed (by fingernail) flash on the legs of Drax and Celebhith.  The figures are good value and as a pack of four, would make a good bundle of henchmen or NPCs. You can buy them individually if you like but the pack is good value and offers variety.

Bonus Discount Code - £3.00 off one order per person at 6d6Fireball Miniatures.  Type in satyre091.

Sunday, 1 November 2009

story: don juan tenorio

A play by Jose Zorilla performed in Spain on All Saint's Day for over 100 years, the story provides buckets of inspiration, be it the nature of the bets taken, deceiving someone, statues coming to life, a feast with an unexpected stone guest ending in a duel or a desperate, last minute plea for redemption from a rake.  This is a romanticised version of the play 'The Trickster of Seville and the Stone Guest' by de Molina, whose original plot was a moralist critique of Spanish honour as a veneer for sin which is a retelling of the legend of Don Juan or his equally notorious Italian equivalent, Don Giovanni.

A stranger enters a crowded Seville inn, wanting to learn about the exploits of a gentleman who his daughter will marry.  The landlord reveals that the gentleman and his companion will arrive shortly.  Devilish rakes Don Juan and Don Luis enter, to learn who won their bet of who seduced more women and killed more men in that year. Don Juan wins on both counts.  As Don Luis fumes, the crowd ask Don Juan if he ever fears the consequences.  Don Juan replies he only thinks of the present.  Don Luis reveals Don Juan slept with women of every social standing save two, a novice about to take holy vows and a woman engaged to be married. Coincidently, both are currently engaged to be married, Don Luis to Dona Ana and Don Juan to Dona Ines. 

Luis makes a rash wager that Don Juan will not manage to seduce a woman of either kind and Juan accepts, says he will do this in a week and that Dona Ana will be the engaged woman!  Now the stranger is revealed as Don Gonzalo, the father of Dona Ines.  He declares Don Juan will never see her again and cancels the wedding.  Don Juan boasts Ines will be his, given willingly or taken by force.  With Ines taking vows, the stage is truly set.  By chance, personality, trickery and bribery, Juan manages both the seduction of Ana and abduction of Ines to his manor in one night.

He does not seduce Ines, instead both tenderly profess their love for each other.  Juan has found someone he can truly love rather than just seduce.  Yet Don Luis arrives, outraged Juan impersonated him in his seduction of Ana.  Then Don Gonzalo arrives with the town guard to accuse Juan of kidnapping and seducing Ines.  Surprisingly Don Juan pleads for the hand of Ines on his knees.  Gonzalo and Luis mock his cowardice and demand his life which pushes Juan to declare having been rejected as a good person, he will continue as the devil.  He shoots Don Gonzalo, stabs Don Luis and abandons the fatherless Dona Ines to flee the country.

Five years pass and Don Juan returns, pardoned for his crimes.  Yet he returns to find his manor torn down and a cemetary for his victims in it's place.  Juan's father, Don Diego Tenorio disowned his son and built the cemetary for Juan's victims with his inheritance.  Lifelike statues of Gonzalo, Luis and Ines are present and the sculptor reveals Ines died of sorrow soon after she was abandoned before leaving.   Juan expresses regret and prays to Ines for forgiveness.  Her statue comes to life and reveals that Juan has a day to live, she has made a deal with God to offer her soul on behalf of Juan's.  God has declared both will be bound together so Juan must choose for both - salvation or damnation.

At this point, two of Juan's friends Avellaneda and Centellas appear.  Juan convinces himself Ana hasn't just spoken to him and in a fit of bravado heretically invites Gonzalo's statue to dine with them this eve.  During the meal, Juan blasphemes against the dead and Heaven until Gonzalo's statue walks in.  His friends pass out from fright and Gonzalo's statue intones Juan's time is running out before departing.  Avellaneda and Centellas wake up and Juan accuses them of a practical joke to mock him.  They accuse him of drugging their wine to mock them.  A duel ensues.

Now Juan is led to the graveyard by Gonzalo's ghost.  There Gonzalo's tomb opens and an almost empty hourglass is revealed.  Gonzalo explains this is Juan's life, almost ended as Centellas killed Juan in the duel and he takes Juan's arm, ready to lead him to hell.  Juan cries out, denying he is dead and reaching to heaven for mercy.  Ines appears and redeems him, both then go to heaven together.