Monday 10 February 2014

crinikulu

No. Enc.: 1d4 (1d8 in lair)
Alignment: Chaotic
Movement: 60'(20')
Armor Class: 4
Hit Dice: 5+5
Attacks: 2 (slams)
Damage: 1d6/1d6 + see below
Save: F3
Morale: 7
Hoard Class: XX

These bizarre creatures resemble humanoids made up of masses of tentacles.  Eye spots and razored teeth on the suckers make these appear truly inhuman as they rise from temperate or tropical waters.  A crinikulu attacks with two slamming arms that constrict on a successful hit causing a cumulative -1 attack penalty.  The arms can be severed by doing 8 or more points of damage with one blow.  A crinikulu also regenerates damage at one point per round at the start of the round.  It can rejoin missing arms after 8 rounds if no other damage is done to it.

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