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The Goblin MarketMost people deal with Faerie through the goblin market. At dawn, the market opens under thickets and in caves. At dusk, faegoblins grow bold and settle by river banks. Pipe-music accompanies lilting song promising tempting wares. Exquisite fruit, fine steeds and nonesuch jewels have lured many a customer into the market. Returning to the world, everything else seems drab. Visitors often begin pining until the market comes again. Some are so profoundly affected by this loss they waste away if denied the market's fruits.
Faegoblins are goblinkin with faerie ancestry. Brilliant artisans, they are only rapacious in business deals. If a deal is spurned once the market appears, they get downright nasty about it. Catcalls, threats and mob-handed brawls are known. Drawing steel will cause them to withdraw and seek help.
The Court of LightTo find the Court of Light, look eastward at dawn as fanfare announces the new day. Then make an offering pleasing to the Court. It rises from earth or water in stately ceremony. Courtiers on white horses prance as samite palanquins blossom suddenly. Lords and ladies approach amid reverent hushes. The Court enjoys hunting, sporting games and music. The Court's justice is compassionate, if not always fair.
Pharisidhe resemble angular and graceful elves. Violet-eyed, smooth-skinned, of immaculate attire, and complection. Agile and beautiful, their Charisma bonus is added to Armour Class and saving throws. Cold iron poisons them (save or take 1d4 Constitution damage) and they fear it greatly. Their singing voices may fascinate the unwary. When the Court is offended, pharisidhe close ranks.
The Court of ShadeTo find the Court of Shade, look westward at dusk as cacaphony heralds the coming night. Then make an offering pleasing to the Court. It descends from air or fire amid debauched revel. Grotesque riders on dark steeds menace as oxblood leather palanquins fall like autumn leaves. Lords and ladies approach amid fanfare or fierce drumming. The Court enjoys hunting, combat and debauchery. The Court's justice is fair, if not always compassionate.
Kernasith also resemble elves, though rawboned and sinewy, as though carved from wood. They grow spiralling, tined horns each century they live, elder kernasith look like they're wearing crowns. They prefer immaculate garb yet find durable clothes comforting. Kernasith always keep a blade handy and are superlative duellists among the fae. They may move through undergrowth at normal speed and leave no trail, yet plants magics can impede. Cold iron burns them as if red hot. Each strike does an additional 1d6 fire damage to kernasith. When the Court is offended, kernasith fight.