Saturday, 5 April 2014

3DPBMCSHMtm: 20 questions about Carcetus

Courtesy of Wikimedia Commons
The third world of the 3DPBMCSHMtm, the tunnels of Carcetus, it is claimed will go on forever.  These questions may help inform those seeking adventures there.

  1. What is the deal with my cleric's religion?
    Clerics are one of the main sources of light and therefore life. Do not, ever, vex the cleric.  Nobody likes being in the dark surrounded by monsters - well more than usual.
    Cadusus - The patient healer, tamer of serpents and producer of many sources of healing.
    Extur - The violent warrior, teacher of battle.  Admired by soldier and goblin alike.
    Foslas - Shining light, patron of knowledge and lawful behaviour.  Not always benign or kindly
    Loth - The weaver of darkness, mother of drow,  brewer of strife and poison.
    Mordiggian - Great Ghoul, dark corona-god and patron of ghouls and necropoli.
    Saint-George - The pale knight who watches over  warriors, wanderers, herders and the diseased.
    The Crawler - God of pain and hunger, placated with offerings lest it curses or consumes you.
  2. Where can we go to buy standard equipment?
    Standard equipment can be found in the towns but some things are a little different.  Wood is usually replaced with bone.  Metal isn't plentiful but effectively shaped.  Many weapons have a skeletal or minimalist appearance.
  3. Where can we go to get platemail custom fitted for this monster I just befriended?
    Custom armour for that beast?  The forges at Klar Kastyn can help.  Or you might find some after a duergar raid?
  4. Who is the mightiest wizard in Carcetus?
    There is some contention.  Five are roughly equal but there is no conclusive battle to rank them. Drefoy Malko. Apparent Darkcloaks leader.  Sardonic, sneering and boyish exemplar of this group.
    Ibarra Spellsmith.  Most powerful spellcrafter known, friend to dwarves and slayer of aboleths.
    Narzem Ironmask.  Conjurer and worm-that-walks who serves The Crawler with fanatical zeal.
    Rastalf Lingrey.  Itinerant and spry Patchrat of subtle power, probably the kindest of all.
    Wyrgana Morddin.  Witch of uncertain humour and deadly powers rising swiftly through the ranks.
  5. Who is the greatest warrior in Carcetus?
    Vargris Trollslayer, bless his blades.  He helped many towns against slavers and monsters.  Now he is missing, believed seeking the surface, from which nobody has ever returned.
  6. Who is the richest person in Carcetus?
    Do you believe the Whispering Darkness is real?  No?  Perhaps the Darklords of Klar Kastyn then or if the stories are true, the temple nagas.
  7. Where can we go to get some magical healing?
    The temples.  Some wanderers carry their own healing and guard it jealously.
  8. Where can we go to get cures for the following conditions:
    poison - Any temple, though Loth temples will try to turn this to their advantage.  If the poisoning is unjust Mordiggian may offer assistance.
    disease - Any preceptory of Saint-George or temple to Cadusus or Foslas.
    curse - Any temple, especially Mordiggian.
    level drain - The great temples of Extur or Foslas.  Mordiggian and Saint-George will refuse you.
    lycanthropy - A certain preceptory of Saint-George specialises in curing lycanthropes.
    polymorph - Any temple or spellcaster though of course there is risk in doing so.
    alignment change - Atone at the great temples of the appropriate faith.
    death - The great temples of Extur, Foslas and Loth may bring you back for a price.  Mordiggian and Saint-George refuse this regardless of price.
    undeath - The great temple of Extur or Foslas may help restore you from undeath for donation and services.  Do not seek out Mordiggian for this unless you seek annihilation!
  9. Is there a magic guild my spellcaster belongs to or that I can join in order to get more spells?
    There are three main groups you'll come across as magicians tend to be individualistic.
    Darkcloaks - Unpleasant bunch, believe in power and that's it.  Often well-equipped, surrounded by disposable flunkies.  Mercenary in the worst way.
    Patchrats - They give up wealth to help others. Always poor but kind y'know?  Know some impressive magic despite wearing patched clothes.
    Spellcrafters - They make magic items of all kinds.  Even minor magicians make things that save our lives when it's quiet
  10. Where can I find an alchemist, sage or other expert NPC?
    Depends where you are.  Klar Kastyn has everything for sale.  The captains of Klar Shkent will take you down the dark rivers and the Understone Sea.
  11. Where can I hire mercenaries?
    Lakhrymer has sell-spears.  Klar Shkent offers marines.  Orc tribes will also fight for money.
  12. Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law?
    Avoid Lakhrymer, the slavers have it locked down tight.  Weapons can't be longer than your forearm, no magicians for more than three days unless they become indentured.  Temples are kept small and the darklords batten on the slavers' taxes.
  13. Which way to the nearest tavern?
    Down these tunnels a mile you'll find the King's Way.  You'll find others like it here and there.
  14. What monsters are terrorizing the countryside sufficiently that if I kill them I will become famous?
    Countryside, how Altorran of you!  Don't worry, in the tunnels, there's plenty to kill.  Fight the slaver races (the aboleth, duergar, drow and serpentfolk) if you want acclaim.  Fight the grimlocks, morlocks, orcs and vampires if you want to live.  Forget the surface, nobody comes back from there!
  15. Are there any wars brewing I could go fight?Always wars going on between slavers.  Be careful, they have allies in odd places.  Klar Kastyn and Klar Shkent are the best places to hear of such.
  16. How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes?The Pits of Klar Kastyn hold enough fame, death and coin for anyone desperate or talented.
  17. Are there any secret societies with sinister agendas I could join and/or fight?
    All kinds of secrets down here.  
    Loth has numerous sects.  Assassins, monks and shadowdancers to name a few.  However, Loth is a jealous goddess and the drow aren't exactly good company...
    Saint-George has secret orders of knights and priests alike charged with guarding perilous lore. There's all kinds of stories but I never met a paladin of Saint-George I didn't like.
    The Eye-in-Hand are human and humanoid slavers trading with the slaver races, trusted by nobody. Their trade makes monsters of them.
  18. What is there to eat around here?
    Our rations!  The smoked sausage and sliced morel is delicious. Yes, you need lichen shavings to stay healthy as well as water. Fungal ale isn't safe in the tunnels. Foraging is risky business. Rothe is delicious as is cave boar and fishing is still rewarding.  Shrieker and ambler provide some relief from meat.  I've heard the duergar grind strange blue crystals to make nutritious drink.
  19. Any legendary lost treasures I could be looking for?
    There are tales of naga temples holding great wealth.  That means fighting naga and serpentfolk which is a risky proposition.  Sepaldam, a sunken necropolis holds the grave goods of ten thousand souls behind leaden gates inscribed with lethal symbols and curses.  The Tunnels of Nidus are said to fork to a place of dancing lights and granite blocks where the bodies of the fallen hold loot.
  20. Where is the nearest dragon or other monster with Type H treasure?
    If you don't believe in the Whispering Darkness, the maukhoth of the Understone Sea might help.

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