No. Enc.: 1d4 (2d6 in lair)
Movement: 120' (40')
Armor Class: 7
Hit Dice: 3d8
Attacks: 1 (weapon)
Damage: 1d8 or weapon (see below)
Hoard Class: None
Tarhide zombies are undead corpses coated in dark tarry fluids and reanimated by sinister Chaotic magic. They are a little smarter than normal zombies, enough to handle simple commands. Chaotic spell casters who create them use them as guards. Those in melee with a tarhide zombie must make a save vs. paralysation each round or suffer a cumulative -1 attack penalty (to a maximum of -4) as their weapons stick to the zombie. Multiple tarhide zombies impose a -1 penalty to the saving throw per additional zombie in melee. Like other undead they are unaffected by sleep, hold or charm spells. Tarhide zombies are turned as ghouls. They also enjoy eating flesh and those killed by a tarhide zombie usually have bite marks.
Positioned at the edge of the first piazza after the market gate, The Lance And Board is a well-maintained stone gatehouse bought as the cit...
Metric: Pieces. Whether of eight, of mind or meeses depends on the game. DISCLAIMER: Review based on PDF copy provided by Open Design. ...
A play by Jose Zorilla performed in Spain on All Saint's Day for over 100 years, the story provides buckets of inspiration, be it the n...
Igneous Ink This ink is used for ritual purposes, igniting once it dries and burning with a faint orange smoky flame equal to candlelight. ...
Roll 1d10 for unlikely loot. Fingerbone skeleton key with jet inlaid handle . The key opens any non-magical lock on 1 in 6 (d6). If us...