Monday, 31 March 2014

archeloid

No. Enc.: 1d6 (2d8 in lair)
Alignment: Chaotic
Movement: 90'(30')
Armour Class: 4
Hit Dice: 3+3
Attacks: 1 (by weapon)
Damage: 1d8 or weapon +1
Save: F3
Morale: 10
Hoard Class: XX

These large, hairless creatures appear like bulbous-headed humanoids in form-fitting leathery exoskeletons. They are however curiously passive unless treasure is present.  A former slave race of labourers, their great strength gives them +1 to damage using weapons.  The archeloid says little but does much.  They are also naturally stealthy, against unprepared opponents, they gain surprise 50% of the time.

Archeloids can be found in distant caves or ruins and can be easily fascinated by treasure.  Bright and gaudy items are preferred.  Strong personalities can dominate them into service.  Yet archeloids bear grudges when injured, if they fail a morale check, they attack their 'master'.  The master must therefore always appear to be strong to avoid this fate.

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