No. Enc.: 1
Movement: 60' (20')
Armor Class: 3
Hit Dice: 4+4
Attacks: 1 (scythe)
Damage: 1d10 + 2
Hoard Class: Nome
The falcassin is a magically-created automaton made from a suit of plate mail and armed with a war scythe. The falcassin is not truly alive or sentient and cannot be affected by hold, charm or sleep spells or poison or gases. The falcassin cannot be harmed by ordinary weapons as a creature of magic. Created by wizards as implacable killers, they are instructed by being given a personal possession or lock of hair from a target, which they wear as a knight wears a favour. The falcassin can unerringly find a target with a favour, though it must still travel there. If this is damaged or destroyed, the falcassin must rely on normal means.
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