No. Enc.: 1
Alignment: Neutral
Movement: 60' (20')
Armor Class: 3
Hit Dice: 4+4
Attacks: 1 (scythe)
Damage: 1d10 + 2
Save: F2
Morale: 12
Hoard Class: Nome
The falcassin is a magically-created automaton made from a suit of plate mail and armed with a war scythe. The falcassin is not truly alive or sentient and cannot be affected by hold, charm or sleep spells or poison or gases. The falcassin cannot be harmed by ordinary weapons as a creature of magic. Created by wizards as implacable killers, they are instructed by being given a personal possession or lock of hair from a target, which they wear as a knight wears a favour. The falcassin can unerringly find a target with a favour, though it must still travel there. If this is damaged or destroyed, the falcassin must rely on normal means.
Wednesday, 5 June 2013
Subscribe to:
Post Comments (Atom)
Greatest Hits
-
This month's RPG Blog Carnival about garbage and sewers (hosted by 6d6 RPG ) drew me in. After all, if I can write about this, then ...
-
Positioned at the edge of the first piazza after the market gate, The Lance And Board is a well-maintained stone gatehouse bought as the cit...
-
Metric: Pieces. Whether of eight, of mind or meeses depends on the game. DISCLAIMER: Review based on PDF copy provided by Open Design. ...
-
A trio of sites that help get ideas together. What happens next? That's down to you. Springpad - This intuitive notepad app has hi...
-
A play by Jose Zorilla performed in Spain on All Saint's Day for over 100 years, the story provides buckets of inspiration, be it the n...
The plate mail automaton: A classic of comics and movies, but something rarely seen in the game. Glad you rectified that. :)
ReplyDeleteWell it's a classic so why not!
ReplyDelete