- Jacket made of seal fur (120gp) - Will keep wearer warm and dry in wet weather. Selkies will not be your friend and may wish to do something about this fashion choice.
- Knotted rope made from giant spider silk (100gp) - This 40' rope (50' unknotted) is three times as strong as normal rope and gives a -4 penalty (-20%) to escape or breaking attempts. Weighs 4lb.
- Leather bound small box containing common remedies against poison (100gp) - This gives a +3 bonus on checks to treat poisoning or a new saving throw at +3 against an afflicted victim who isn't already dead yet. Weighs 3lbs and has 1d6+4 uses.
- Maroon silk vest with six obsidian buttons (110gp) - The buttons are polished to a mirror-shine (worth 10gp each) and this item is sized for a large human.
- Neck guard of steel-backed black sharkskin with silver spikes (80gp) - Wearer gets +1 AC bonus against neck attacks (e.g. vampire bites, decapitating attacks). Anyone biting or grappling the wearer's neck takes 1d4 damage. Suited to a human or dwarf wearer.
- Ornate brass signet ring in coiled serpent design with two freshwater pearls for eyes (90gp) - This ring has a poison pill compartment (empty alas) needing a pick pockets/sleight-of-hand check to use unseen. Finding the compartment is as easy as finding a secret door. The seal is of a reputable house of artisans. If the eyes are removed, each is worth 10gp.
- Pennant of crimson silk with white starburst edged with freshwater pearls (100gp) - There are twenty-four poor-quality freshwater pearls, each worth 1d3gp. Removing these will ruin the pennant.
- Quartz-studded cloth-of-silver dancing girl's outfit (100gp) - Suitable for a human or half-elf with thirty-two pieces of poor-quality rock crystal , each worth 2gp. Removing these will ruin the outfit.
- Religious text bound in supple pale leather covers (100gp) - When consulted for 1d4 hours, character gains a +1 to their next saving throw vs. death having commended their soul to a higher power for the next 24 hours DM is encouraged to include one or more clues about mysterious holy sites that may involve a dungeon.
- Silvered short sword with bloodstone set in cross-piece (90gp) - Flanges on the cross-piece means the bloodstone (50gp gem) can be removed or replaced with a gem of similar size (DM's fiat).
- Tiara of silver filigree with five tiger's eyes set on tines to resemble eyestalks (100gp) - Odd non-magical jewelry commissioned by odd magical people.
- Unholy symbol in solid gold (100gp) - Exquisite craftsmanship makes this very valuable despite only weighing 1lb. If melted down, worth 50gp by weight. If purified or destroyed by a good cleric, paladin or similar worthy, this act is worth 100xp.
Friday, 15 March 2013
even more unlikely treasures
Roll d12 for the loot!
Labels:
3e,
4e,
labyrinth lord,
LOTFP,
osric,
pathfinder,
rpgs,
treasure
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