Monday 20 February 2012

ynimone

No. Enc.: 1d6 (4d6)
Alignment: Chaotic
Movement: 90' (30')
Armor Class: 7
Hit Dice: 1d8+1
Attacks: 1 (by weapon)
Damage: 1d6 or by weapon
Save: F1
Morale: 7
Hoard Class: XXI

These primitive humanoids have heads covered in uniformly dense masses of violet foot-long eyestalks and cilia.  They favour armour of hides (equal to leather) and crude wood and leather shields.  Their senses allow them only to be surprised on a 1 in 1d6 and give them a 50% chance of detect invisibility to a range of 60'.  Ynimone keep simple weapons in good repair.  They prefer to live underground away from strong light.  A lair of ynimone have a leader with 2d8+2 hit dice and doing +2 damage on it's attacks.  If their leader is alive and present, the morale of all ymimone in the lair is 9.  They have no discernable spoken language, though at least one sage suspects they use a form of sign language involving their cilia.

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