No. Enc.: 1d4 (1d4)
Movement: 90' (30')
Armor Class: 6
Hit Dice: 2d8+2
Attacks: 1 (bite)
Hoard Class: None
These gross toads with thick, cracked grey skin grow to the size of mastiffs and weigh up to 300lbs. Their smell is foul enough corporeal undead ignore them, thinking them already undead. This smell forces those within 10' to save vs. Poison or be at -1 to hit and AC due to nausea until they leave the area. A tomb toad can extend it's tongue up to 15' and with a successful attack roll yank dwarves, halflings or similar-sized targets to it's mouth for an automatic bite. They will not swallow prey whole, preferring to chew their prey until it stops moving.
Positioned at the edge of the first piazza after the market gate, The Lance And Board is a well-maintained stone gatehouse bought as the cit...
A play by Jose Zorilla performed in Spain on All Saint's Day for over 100 years, the story provides buckets of inspiration, be it the n...
Metric: Pieces. Whether of eight, of mind or meeses depends on the game. DISCLAIMER: Review based on PDF copy provided by Open Design. ...
Igneous Ink This ink is used for ritual purposes, igniting once it dries and burning with a faint orange smoky flame equal to candlelight. ...
Roll 1d10 for unlikely loot. Fingerbone skeleton key with jet inlaid handle . The key opens any non-magical lock on 1 in 6 (d6). If us...