Monday, 18 July 2011

tomb toad

No. Enc.: 1d4 (1d4)
Alignment: Neutral
Movement: 90' (30')
Armor Class: 6
Hit Dice: 2d8+2
Attacks: 1 (bite)
Damage: 1d4+2
Save: F1
Morale: 6
Hoard Class: None

These gross toads with thick, cracked grey skin grow to the size of mastiffs and weigh up to 300lbs.  Their smell is foul enough corporeal undead ignore them, thinking them already undead. This smell forces those within 10' to save vs. Poison or be at -1 to hit and AC due to nausea until they leave the area.  A tomb toad can extend it's tongue up to 15' and with a successful attack roll yank dwarves, halflings or similar-sized targets to it's mouth for an automatic bite.  They will not swallow prey whole, preferring to chew their prey until it stops moving.

2 comments:

  1. "They will not swallow prey whole, preferring to chew their prey until it stops moving.."

    Gruesome. :)

    ReplyDelete

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