No. Enc.: 1d2 (1d4)
Movement: 120' (40')
Armor Class: 4
Hit Dice: 4d8 + 2
Attacks: 1 (bite)
Hoard Class: VI
This 6' long giant lizard has a knobbly hide that changes colour like a chameleon. It's outline resembles a rocky outcropping or pile of debris and it's ability to keep still surprises unwary victims on 1 - 4 on a d6 when it attacks with a mouth of needle-like teeth. The coleonte can also climb walls (with 80% ability) like a gecko and often spend it's time watching from a higher vantage point before moving into position. The coleonte will employ hit-and-run tactics against weak enemies, picking off stragglers and the wounded in preference to other prey.
Positioned at the edge of the first piazza after the market gate, The Lance And Board is a well-maintained stone gatehouse bought as the cit...
A play by Jose Zorilla performed in Spain on All Saint's Day for over 100 years, the story provides buckets of inspiration, be it the n...
Metric: Pieces. Whether of eight, of mind or meeses depends on the game. DISCLAIMER: Review based on PDF copy provided by Open Design. ...
Igneous Ink This ink is used for ritual purposes, igniting once it dries and burning with a faint orange smoky flame equal to candlelight. ...
Roll 1d10 for unlikely loot. Fingerbone skeleton key with jet inlaid handle . The key opens any non-magical lock on 1 in 6 (d6). If us...