Monday 25 July 2011

coleonte

No. Enc.: 1d2 (1d4)
Alignment: Neutral
Movement: 120' (40')
Armor Class: 4
Hit Dice: 4d8 + 2
Attacks: 1 (bite)
Damage: 1d8
Save: F3
Morale: 7
Hoard Class: VI

This 6' long giant lizard has a knobbly hide that changes colour like a chameleon.  It's outline resembles a rocky outcropping or pile of debris and it's ability to keep still surprises unwary victims on 1 - 4 on a d6 when it attacks with a mouth  of needle-like teeth.  The coleonte can also climb walls (with 80% ability) like a gecko and often spend it's time watching from a higher vantage point before moving into position.  The coleonte will employ hit-and-run tactics against weak enemies, picking off stragglers and the wounded in preference to other prey.

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