No. Enc.: 1d2 (1d4)
Alignment: Neutral
Movement: 120' (40')
Armor Class: 4
Hit Dice: 4d8 + 2
Attacks: 1 (bite)
Damage: 1d8
Save: F3
Morale: 7
Hoard Class: VI
This 6' long giant lizard has a knobbly hide that changes colour like a chameleon. It's outline resembles a rocky outcropping or pile of debris and it's ability to keep still surprises unwary victims on 1 - 4 on a d6 when it attacks with a mouth of needle-like teeth. The coleonte can also climb walls (with 80% ability) like a gecko and often spend it's time watching from a higher vantage point before moving into position. The coleonte will employ hit-and-run tactics against weak enemies, picking off stragglers and the wounded in preference to other prey.
Monday, 25 July 2011
Subscribe to:
Post Comments (Atom)
Greatest Hits
-
This month's RPG Blog Carnival about garbage and sewers (hosted by 6d6 RPG ) drew me in. After all, if I can write about this, then ...
-
Metric: Pieces. Whether of eight, of mind or meeses depends on the game. DISCLAIMER: Review based on PDF copy provided by Open Design. ...
-
Positioned at the edge of the first piazza after the market gate, The Lance And Board is a well-maintained stone gatehouse bought as the cit...
-
A trio of sites that help get ideas together. What happens next? That's down to you. Springpad - This intuitive notepad app has hi...
-
A play by Jose Zorilla performed in Spain on All Saint's Day for over 100 years, the story provides buckets of inspiration, be it the n...
No comments:
Post a Comment