Monday 4 April 2011

zombie, hiveheart

No. Enc.: 1d6+1 (2d8)
Alignment: Chaotic
Movement: 60' (20')
Armor Class: 7
Hit Dice: 3d8
Attacks: 1 (by weapon)
Damage: 1d8 or weapon
Save: F1
Morale: 12
Hoard Class: None

Hiveheart zombies are created by chaotic magic-users and clerics using a human corpse, a black gem, a wasp nest and sinister magic.  These zombies are riddled with wasps that form a hostile cloud around the zombie up to 10' radius.  Those living creatures stood within the radius take 1 point of damage per round (doubled if the victim is wearing no armour) and will do so until they leave the radius for three rounds as the wasps cling to them, stinging. This is reduced to one round if a character submerges themselves in water.  Fire, cold or smoke will drive off the wasps but waving a weapon around or using a sleep spell is ineffective.  Hiveheart zombies attack last in the round due to their rotting flesh and are susceptible to normal weapons, like other undead sleep or charm spells are ineffective.  Unlike normal zombies, hiveheart zombies are able to understand complicated instructions, it is believed the hive at their heart gives them some degree of intelligence above that of normal zombies.

5 comments:

  1. A nice innovation on the well-worn zombie. I'd been thinking just yesterday about zombies as havens for blowflies or something, but wasps are cool.

    ReplyDelete
  2. Blowflies would work well.

    I chose wasps mainly for the menace and as a nod to Ian M. Banks' The Wasp Factory (which gave me the idea for the monster).

    ReplyDelete
  3. Cool, it is very atractive.

    ReplyDelete

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