Alignment: Chaotic
Movement: 30' (10')
Fly 120' (40')
Armor Class: 5
Hit Dice: 2d8
Attacks: 1 (sting)
Damage: 1d4, evil eye
Save: M2
Morale: 7
Hoard Class: None (VIII)
This 2' tall fiend is a bat-winged humanoid with mottled, leathery hide and barbed tail. It is usually summoned as a guardian of ancient lore. It's bulbous head with tiny horns and mouth is dominated by a huge, lead-coloured eye. While a cyclopean imp attacks by stinging with it's barbed tail, it's evil eye is feared. Each round, the imp can forfeit all attacks and causing it's eye to glow with a hellish radiance. This performs one of the following effects:
- Blindness (save vs. spells or be blinded until dispel magic is cast)
- Doom (as reverse bless spell, -1 to AC, hit and damage in 20' square)
- Hold person (one person only; save vs. spells at -2, hold lasts for 4 rounds).
Nasty buggers.
ReplyDeleteAnd easily underestimated, like good guardians ought to be. :)
ReplyDelete