- Population boom - The presence of a expanding economy, technological advances or even something in the water may lead to a population boom. This may cause aggressive expansion into territories held by others, urbanisation and pollution. With larger families comes greater probability of your lineage surviving, more mouths to feed and issues around succession. Having used this to drive a horde of Neolithic kobolds against parties before, this works if you want to see a party think rather than fight.
- Population decline is an increasing concern in some industrialised countries. An extreme case would be the cessation of birth, such as portrayed in Children of Men. The consequences for a community are severe as the balance between longevity and attrition shifts and survivors age without reinforcements barring immigration. Being the last of your kind is a classic trope, ranging from Elric to Robert Neville.
- Gender imbalance by the proliferation of one gender transforms a society. This may traditionally be caused by immigration, infanticide or war. This isn't always healthy for the society; an excess of men leads to unrest and militarisation among those of low status. Environmental pollution has led to a shift towards female births by drastically reducing viable male population in some parts of the world.
- The appearance of unearthly children like The Midwich Cuckoos among the population is an indicator that something is changing. Marvel has done this for years with the X-Men. For Apocalypse World or Mutant Future, Freakangels offers inspiration. Characters may seek to prevent their ascendancy or to protect them from the authorities threatened by them.
Monday, 14 March 2011
the carnival of life
This month's RPG Blog Carnival hosted by Campaign Mastery is about Life and Death. This is such a fundamental topic it cannot be contained in one post without a lot of compression. In RPGs, typically not much is made of the first, while the latter gets more attention. Both can provide hours of ideas for gaming and have inspired numerous stories. The arrival of new life is usually greeted with hard work and celebration. Though this blog is fond of taverns, attending a birth makes a different 'getting the party started' scene. In addition, the impact of a change in birth rates on a population is not to be understated. This need not be human population either, the devastation of animal populations has forced human migration and caused calamity to communities.
Labels:
carnival,
fluff/inspiration,
rpgs,
stories
Subscribe to:
Post Comments (Atom)
Greatest Hits
-
This month's RPG Blog Carnival about garbage and sewers (hosted by 6d6 RPG ) drew me in. After all, if I can write about this, then ...
-
Metric: Pieces. Whether of eight, of mind or meeses depends on the game. DISCLAIMER: Review based on PDF copy provided by Open Design. ...
-
Positioned at the edge of the first piazza after the market gate, The Lance And Board is a well-maintained stone gatehouse bought as the cit...
-
A trio of sites that help get ideas together. What happens next? That's down to you. Springpad - This intuitive notepad app has hi...
-
A play by Jose Zorilla performed in Spain on All Saint's Day for over 100 years, the story provides buckets of inspiration, be it the n...
Great thoughts! I'm currently thinking about how races interact in my new campaign, and different birth rates could have a profound impact on race relations. Xenophobia can easily set in when one race feels threatened by another.
ReplyDeleteGlad you like them. Sometimes the enemy may not be a magical doohickey, it just might be the way things are...
ReplyDeleteThis post got me thinking.
ReplyDeleteWhat about something in their diet (magical or non magical) which produces more males than females resulting in civil war. Or more females than males resulting in a matriarchy? (not a harem for every man) was this deliberately planted by an external enemy or perhaps a corrupt merchant.
A population boom could also result in mass starvation due to lack of food.
A new religious order could encourage a certain "medicine" while pregnant. Which results in mutated babies (super clever or super strong or just mutated in a bad way.)
This post will be in my mind all evening now
: )
@Luke - sounds like a good basis for a campaign!
ReplyDeleteGreat thinking on this topic at the 10,000 foot level.
ReplyDeleteAnother idea - extreme changes in the young and old. Take the Age Effects chart from the 1st Edition DMG and amp them up a bit. That would make for some interesting societies, I bet.
@Johnn - if you remember the old TSR UK scenario Ravager of Time, there was something similar going on there. :)
ReplyDeleteThat does give me an idea though...