- Achievement: Goals are a popular thing to have - whether the anguished cry of Austin Powers ("Twins. Basil. Twins.") or Inigo Montoya's quest for vengeance in The Princess Bride, these are things which can drive a character into action. Tangible items can also be included (after all, why are those heroes killing monsters and taking their stuff?) in this.
- Association:If you are part of a group, then you may have duties to perform. If you're very sweet on someone, you'll do things to be with them. Conflicts between associations can give a character depth and fragility. The power of association can also use hatred as much as love - witness Frankenstein and his creation.
- Principles: Whether religion, ethics, morality or the need to do something; the ideals of an individual help shape their actions, possessions and personality. These principles may be mutable or inflexible according to the character and their (or other's) needs and will lead to the character facing some hard choices.
- Power: A commodity everyone wishes they have and the essence of Campbell's Hero's Journey. Be it the earnest young Jedi trying to raise an X-Wing with the power of his mind or the vengeance of an old gunslinger on a town full of racist murderers, these stories give a sense of catharsis for those who experience the same frustrations.
- Taboo: Not all motivations are positive; some are lines that must not be crossed or rituals to stop something hideous happening. Others are screens behind which people hide their associations or achievements in secret for fear of censure. These may have been imprinted by friends, family or associations.
Saturday, 24 January 2009
motives & motivation
The power of motive in a story is significant; in fact for murder mysteries it's one of the Big Three (method, motive and opportunity) which you need to create a situation. There's that number again, wonder if it's significant? Anyway... going back to the previous post on characters (a series you say?) the motives driving a character can be connected to a number of things.
Positioned at the edge of the first piazza after the market gate, The Lance And Board is a well-maintained stone gatehouse bought as the cit...
Metric: Pieces. Whether of eight, of mind or meeses depends on the game. DISCLAIMER: Review based on PDF copy provided by Open Design. ...
Igneous Ink This ink is used for ritual purposes, igniting once it dries and burning with a faint orange smoky flame equal to candlelight. ...
A play by Jose Zorilla performed in Spain on All Saint's Day for over 100 years, the story provides buckets of inspiration, be it the n...
Roll 1d10 for unlikely loot. Fingerbone skeleton key with jet inlaid handle . The key opens any non-magical lock on 1 in 6 (d6). If us...