No. Enc.: 1d3 (2d4)
Movement: 60' (20')
Armor Class: 5
Hit Dice: 2d8+2
Attacks: 1 (touch)
Save: F2 (see below)
Hoard Class: See below
The kasinganga appears to be a two-foot-long omnivorous worm of glowing orange surrounded by heat haze and leaving a scorched trail behind them. Those who touch it suffer acute burns (2d4 damage) and must save vs. Death Magic or have combustible items in their possession ignite. Kasinganga are elemental creatures made of liquified brass; a dead kasinganga can be smelted into 5d8gp of pure metals (copper, tin, some iron). As such they are immune to heat-based effects but take double damage from cold-based attacks. They are often associated with unusual volcanic activity or restless spirits of fire trapped within the earth. The lairs of kasinganga are littered with spiralling structures of grit on the floor.
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