No. Enc.: 1 (1d4)
Movement: 10' (3')
Swim: 120' (40')
Armor Class: 6
Hit Dice: 2d8 + 1
Attacks: 1 (bite)
Hoard Class: None
This amphibious fish resembles a mudskipper the size of a wolfhound and weighs up to 300lbs. They can shift colour to hide in turbid water or muddy shores of swamps or underground rivers. This lets them surprise victims on 1-3 on a 1d6 surprise check. On the first round of combat, they belch forth a 20'x 20'x 20' cloud of noxious vapours. Those breathing the fumes must save vs. Poison or be -4 to hit and AC, and at half movement until they leave the cloud. Their jaws can unhinge so that victims no larger than a halfling are swallowed on an attack roll of 20. Any creature swallowed suffers 1d8 damage per round as the fish digests it. The foulroarer is immune to it's noxious cloud. It can only belch forth the cloud three times a day.
(inspired by the Forge-A-Monster challenge at Monsters & Manuals)
Positioned at the edge of the first piazza after the market gate, The Lance And Board is a well-maintained stone gatehouse bought as the cit...
Metric: Pieces. Whether of eight, of mind or meeses depends on the game. DISCLAIMER: Review based on PDF copy provided by Open Design. ...
Igneous Ink This ink is used for ritual purposes, igniting once it dries and burning with a faint orange smoky flame equal to candlelight. ...
A play by Jose Zorilla performed in Spain on All Saint's Day for over 100 years, the story provides buckets of inspiration, be it the n...
Roll 1d10 for unlikely loot. Fingerbone skeleton key with jet inlaid handle . The key opens any non-magical lock on 1 in 6 (d6). If us...