Monday, 3 October 2011

foulroarer

No. Enc.: 1 (1d4)
Alignment: Neutral
Movement: 10' (3')
Swim: 120' (40')
Armor Class: 6
Hit Dice: 2d8 + 1
Attacks: 1 (bite)
Damage: 1d4
Save: F1
Morale: 7
Hoard Class: None

This amphibious fish resembles a mudskipper the size of a wolfhound and weighs up to 300lbs.  They can shift colour to hide in turbid water or muddy shores of swamps or underground rivers.  This lets them surprise victims on 1-3 on a 1d6 surprise check. On the first round of combat, they belch forth a 20'x 20'x 20' cloud of noxious vapours.  Those breathing the fumes must save vs. Poison or be -4 to hit and AC, and at half movement until they leave the cloud.  Their jaws can unhinge so that victims no larger than a halfling are swallowed on an attack roll of 20.  Any creature swallowed suffers 1d8 damage per round as the fish digests it.  The foulroarer is immune to it's noxious cloud.  It can only belch forth the cloud three times a day.

(inspired by the Forge-A-Monster challenge at Monsters & Manuals)

2 comments:

  1. This monster was not inspired by mudskippers, Dragon articles on prehistoric monsters or John Belushi in Animal House.

    Well, OK, just a little bit.

    @:)

    ReplyDelete

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