No. Enc.: 1d6 (1d10)
Alignment: Chaotic
Movement: 30' (10')
Fly: 120' (40')
Armor Class: 4
Hit Dice: 3d8 + 3
Attacks: 1 (touch)
Damage: 1d4 + see below
Save: F3
Morale: 9
Hoard Class: XVII
Myrk are undead spirits of entropy and darkness. They appear as nebulous shadows. Their presence is preceded by a sudden gloom and hoar frost appearing on metal and glass. When a myrk approaches, all light sources within 30' are halved in effective radius. Multiple myrk have a cumulative effect to a minimum of 1' radius light. If a myrk touches a light source it is extinguished as long as it touches it. A myrk's touch does 1d4 cold damage. Those slain by a myrk rise as a free-willed myrk in 3 days unless given a consecrated burial. Silver or magical weapons are needed to harm them. Like most undead, they are immune to sleep, charm, hold spells, poison and death ray effects.
Monday, 12 September 2011
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