These yellow-furred, gaunt baboons have chalk-white muzzles and their lambent eyes show a disturbed intellect. Capable of using tools (including simple weapons) and tactics, they understand language but speak in barks, grunts and screams interspersed with ancient phrases and nonsensical babbling.
Number: 2d4 (3d6+2)
Alignment: Chaotic
Movement:120' (30')
Armour Class:8
Hit Dice: 1+1
Attack: 1 bite and 1 weapon
Damage:1d4 and by weapon
Save: C1
Morale: 9
Hoard Class: VI
The gulbavian is slightly taller than a normal baboon, though wasted and gaunt. Their muzzles and rears are chalk-white and not used for signaling. They can eat anything but show a preference for rotten or sour foods, including carrion. They may bite with sharpened fangs or use simple weapons like axes, clubs and maces. A band of gulbavians are led by a randomly selected leader, who if morale breaks is as likely to be turned on as nursed back to health. It is whispered they originated from a chaotic priesthood cursed by their patron. Their increasing numbers and fecundity suggests a malevolent purpose.
Tuesday, 22 February 2011
Subscribe to:
Post Comments (Atom)
Greatest Hits
-
This month's RPG Blog Carnival about garbage and sewers (hosted by 6d6 RPG ) drew me in. After all, if I can write about this, then ...
-
Metric: Pieces. Whether of eight, of mind or meeses depends on the game. DISCLAIMER: Review based on PDF copy provided by Open Design. ...
-
Positioned at the edge of the first piazza after the market gate, The Lance And Board is a well-maintained stone gatehouse bought as the cit...
-
A trio of sites that help get ideas together. What happens next? That's down to you. Springpad - This intuitive notepad app has hi...
-
A play by Jose Zorilla performed in Spain on All Saint's Day for over 100 years, the story provides buckets of inspiration, be it the n...
No comments:
Post a Comment