The presence of a blue comet in the sky was foretold as a dire portent and it fell into the ocean. The star sank beyond light and stirred up unspeakable horrors in the Underdark. The Darksea War renewed violence as the comet brought betrayals and insurrection with it. While those on the surface were distracted by their wars, the Underdark rang with the sounds of internecine battle.
For the mind flayers, this was disastrous as former allies and thralls turned on each other. This forced them to call on those mind flayers who had descended to depths known to few where their greatest minds dwelled. Yet despite these setbacks and burned by their experiments with star spawn, the mind flayers innovated as inquisitors and scourges supported by Thoon hulks and slaves attacked at the behest of the elder brains. The elder brains created strange beasts - intellect devourers - to aid their troubled kin. The appearance of devils among the mind flayers to counter aboleth demonic allies troubles those few who know of them - the idea of a cambion born of a mind flayer is enough to give anyone nightmares.
The aboleth were less susceptible to the comet's malevolent influence, most of their allies were already insane or their thoughts alien to the influence of the comet. They drew again on the Far Realms and used their allies as proxies between themselves and their demon and elemental allies. Their loyal allies the kuo-toa evolved in their madness, grew more battle-seasoned as their madness helped avert the comet's influence and their priesthood became more battle-adept.
Both sides used the despicable, demented derro. Most derro gladly ally with the aboleth, some formed alliances with mind flayers against mutual drow enemies made bold by Lolth cultists. The derro savants have learned much from the aboleth, including the dreadful practice of surgical enhancement to produce warped slaves whose deformed organs and painful treatment provokes insanity. Their loathesome ways make them universally reviled yet the aboleth tolerate these manic allies.
The growing presence of the Far Realm has brought more entities. More foulspawn, heralded by warpcaller piping means more mercenary insanity. Meenlocks are avoided by both sides despite foulspawn working with them - their corruption has claimed more than one thrall. The arrival of mimics serves only to destabilise conflicts further as they eat their way through thralls and servitors. As the war continues, the imminence of the Far Realm attracts forces intent to banishing it's denizens - the presence of psychically-gifted races grows in an attempt to restore order. Yet this war is a deep wound which has been allowed to fester for centuries. The Far Realm's denizens are not going without a fight - and the two warring nations know what that means.
Wednesday 3 November 2010
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