Saturday, 30 October 2010
three things: necromantic prosthetics
Market Value: 80,000gp
Creation: Caster level 9th, Create Wondrous Item, Heal 8+ ranks, true seeing.
Hand of Bloody Bones - This hand is skeletal and always dripping with dark blood, it activates when it is attached to the stump of an arm. The hand is considered to have Strength 15 and can claw as a +1 weapon for 1d4 damage. By smearing some of the blood along an slashing weapon then wielding it (a full-round action), the hand grants that weapon the wounding property until it is dropped by the wielder. The hand of bloody bones smells of freshly-spilled blood, causing problems in certain situations (DM's discretion).
Market Value: 5000gp
Creation: Caster level 10th, Create Wondrous Item, spectral hand, vampiric touch.
Ghoul's Teeth - This set of teeth is activated by carefully affixing them against the gums, if the user had normal teeth, they all fall out. They give the wearer a bite attack similar to that of a ghoul, inflicting 1d6 damage and forcing a Fortitude save (DC12) or causing paralysis for 1d6+2 rounds. The downside is the elongated canines and thicker molars deform the face and lead to drooling, causing a -2 penalty to Charisma checks and Charisma-based skill checks.
Market Value: 20,000gp
Creation: Caster level 6th, Create Wondrous Item, Heal skill 8+ ranks, ghoul's touch
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