C'mon - you knew this would happen sometime... so just imagine Don La Fontaine doing this voiceover!
First there was recession-proof gaming. Then there was the sequel. The field got opened up with no money, no time, no problem! Then proof that the internet provides. The search for stuff introduced pocketmods, graphic tools and yet more generators. Then the discovery of undiscovered toys that could save you time.
Yet it's not just about the financiapocalypse. It's also about making your life as games master easier - whether you have a game in sixty minutes, need some steampunk or use kanban to help you develop characters. Add useful web 2.0 tools, browser tricks and TiddlyWiki, mindmapping and writing tools and you have an arsenal to draw on when creating a game. With these resources, it's getting easier to make the game you want to play.
Saturday, 21 November 2009
recap: recession-proof gaming and useful tools
Labels:
fluff/inspiration,
recap,
recession-proof gaming,
rpgs,
tools,
web2.0
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