Three unique glyphs of warding for 3.X edition. These are cast using the glyph of warding spell and provide some alternatives to the general purpose blast glyph favoured by those who want to ward an area.
Eye of Agony - This glyph appears as a stylised weeping eye and explodes for 1d4 acid damage per 2 caster levels (to a maximum of 5d4 damage) to the intruder and any within 5 feet. All affected by the glyph suffer a wave of magical pain that forces living creatures of 5HD/5th-lvl or less to make a Will save (DC13) or be dazed for one round.
Glare of Winter - This glyph resembles a stylised snowflake and explodes for 1d6 cold damage per 2 caster levels (to a maximum of 5d6 damage) to the intruder and any within 5 feet. All affected by it suffer a momentary flash of light that forces creatures with eyes of 5HD/5th-level or less to make an additional Fortitude save (DC13) or be blinded for one round.
Thunder's Kiss - This hammer-like glyph explodes for 1d4 sonic damage per 2 caster levels (to a maximum of 5d4 damage) to the intruder and any within 5 feet. All affected by the glyph must also make a Reflex save (DC13) or be knocked prone by the force of the blast.
Eye of Agony - This glyph appears as a stylised weeping eye and explodes for 1d4 acid damage per 2 caster levels (to a maximum of 5d4 damage) to the intruder and any within 5 feet. All affected by the glyph suffer a wave of magical pain that forces living creatures of 5HD/5th-lvl or less to make a Will save (DC13) or be dazed for one round.
Glare of Winter - This glyph resembles a stylised snowflake and explodes for 1d6 cold damage per 2 caster levels (to a maximum of 5d6 damage) to the intruder and any within 5 feet. All affected by it suffer a momentary flash of light that forces creatures with eyes of 5HD/5th-level or less to make an additional Fortitude save (DC13) or be blinded for one round.
Thunder's Kiss - This hammer-like glyph explodes for 1d4 sonic damage per 2 caster levels (to a maximum of 5d4 damage) to the intruder and any within 5 feet. All affected by the glyph must also make a Reflex save (DC13) or be knocked prone by the force of the blast.
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