Sunday, 9 August 2009

recap: dungeon construction

If you need to design a dungeon and you're stuck for ideas; these posts can help you break down the problem into things to consider and details that give additional flavour to another 20'x30' room and it's associated corridors and dressing. 2009 is the Year of the Megadungeon and now there's the one page dungeon template you really have no excuse!

elements (& alternatives) - how the four elements can shape a dungeon.
character - what purpose does it serve, and what do you want players to experience?
organisation - who's in, who's out, who's who?
legendry - are there good stories about the place and who's telling them?
ordnance - traps and other ways the dungeon hurts intruders.
gimmicks - set dressing, recurring themes and phat loots.
you - a key ingredient and a noble tradition of self-referential humour.

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