Monday, 25 May 2009

on genre death, means & ends and industry

Let’s start to look at ourselves and let’s stop characterising ourselves as a besieged minority: we are connected by an umbilical cord which is unbreakable to every huge movement in the workings of theology and philosophy – the labours of the imagination as far back as we know how to look.

-- Clive Barker, speech at Fantasycon 2006, Nottingham

Think on that a moment then consider the following...

There is a glossary of terms to be found at Amagi Games that helps capture the means and ends we aspire to by experiencing drama, playing games, gambling and performance - yet we can aspire to greater things than even these. Games with social consequence beyond the footprint it takes up to prep and run and experience, be it via giving a share of profits to a good cause or getting people to brainstorm on real-world issues while having fun at the same time.

Delta's D&D Hotspot posts that it's not all about fun. He posits that fun is not the only fruit (to borrow from Jeanette Winterson) and that catharsis is perhaps a better aim, preferring to follow an Aristotlean approach. I'm more pluralist. Why not let yourself have all the flavours at your table - including fun - and choose what you want according to your mood?

Onto a wonderful counterpoint by JoeTheLawyer (with props to taichara for the pointer) on why the Old School Renaissance is about emotion. Emotion is one of the key drivers behind the RPG blogosphere (along with creativity and it's talkative friend, rumour). The appearance of 4E and other books on bestseller lists indicates a beseiged minority label may no longer fit us; it's time to get a new coat that fits us better.

And if your coat is fine, then your attitude may be next...

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